AI Insights · Timothy · July 2022
Top 5 Golf Games on iOS in the UK: Q2 2022 Performance
Explore the performance metrics of the top five golf games on iOS in the UK for Q2 2022, including download trends, revenue, and active user statistics.
In the second quarter of 2022, the top five golf games on iOS in the United Kingdom exhibited diverse performance metrics in terms of weekly downloads, revenue, and active users. This analysis, based on data from Sensor Tower, provides insights into the trends observed in these popular golf games.
Golf Clash - Golfing Simulator from Electronic Arts experienced notable fluctuations in its weekly revenue, peaking at around $106K in early June. Weekly downloads showed a steady increase, reaching approximately 4K by the end of June. The game also saw a rise in weekly active users, peaking at 15.4K in late May before a slight decline to 12.3K by the end of the quarter.
Golf Rival - Multiplayer Game by Zynga Inc. saw its weekly revenue fluctuate throughout the quarter, peaking at about $31K in the final week of June. The game’s weekly downloads were highest at the end of March with around 5.7K, but generally trended downwards. Weekly active users showed a decline from around 35.1K at the start of the quarter to 28.2K by the end of June.
Ultimate Golf! from Miniclip.com had a steady weekly revenue, peaking at $20.2K in the last week of June. The game's downloads peaked early in April at around 5K but saw a decrease towards the end of the quarter. Weekly active users peaked at 37.7K in mid-April and then experienced a decline to around 29.2K by the end of June.
WGT Golf maintained a stable weekly revenue, peaking at $10.6K in late May. Downloads remained relatively consistent, with a slight peak at 2.7K in mid-April. The game’s active user base showed a gradual increase, reaching 7.3K by the end of June.
Golf Battle, also by Miniclip.com, saw its highest weekly revenue at approximately $9.8K in the last week of June. Weekly downloads peaked at around 8.9K in mid-April and remained strong throughout the quarter. Active users fluctuated, peaking at 78.3K in early April and ending the quarter at around 73.8K.
For more detailed insights and additional data, visit Sensor Tower.